Sound design

I was tasked with the sound design while Daniel coded the pure data patch and the bela board.

For the three example sounds to ‘create’ a soundscape we decided on Noise, Ambience and Field recordings. Initially we wanted a library of sounds for each but in the timescale we had we decided against it mostly because of the added coding.

For noise I used a soma ether recording of I believe an overground train. The ether is a receiver that picks up all the unheard electromagnetic interference around us constantly due to technology. I chose a particularly noisy yet static recording which I thought looped would work best as part of the soundscape and added a little more noise and texture using noise engineering’s runia plugin.

For ambience I Paul stretched a random field recording from my library (I honestly cant remember of what perhaps again of a train) and using its tonal slider and added octaves creating typical long ambient swells. An unconventional yet effective process. I then listened back to it choosing my favourite moment to clip to make into a short loop.

The field recording I chose was an iphone recording of some small birds chirping in a bush by the canal next to Victoria park. I chose this as although not quite a high quality recording was the most stereotypical, natural, field recording I had.

I then after a bit of eq cut the short clips in the middle to then arranged to loop perfectly. I would have liked to create more however perhaps less is more and I feel I achieved the most typical sounds possible for each descriptor of which somebody new to sound arts could easily latch onto.

loops
eq

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